dddd Christopher Ramirez




Summary/ Objective:

Three years of experience creating stylized and realistic meshes in 3D applications such as 3DS Max, Maya, Zbrush, and Mudbox with capacity for both stylistic and photo-realistic textures in Photoshop. Experienced with importing assets and lighting scenes in the Unreal Engine. Looking forward to belonging to a group of passionate individuals within a company that is committed to constantly deliver unparalleled digital entertainment to the consumer via rich story- telling and unique visuals.

I currently hold a duo Bachelors in Business Administration Accounting (SDSU) & Video Game Art and Design (AiCASD)

Skills:

   Modeling Software:

Languages:

Work Ethic:
  • 3D Studio Max
  • Maya
  • Zbrush
  • Mudbox
  • Silo

 

  • English
  • Spanish
  • Japanese (In Progress)

 

  • Professional Attitude
  • Attention to Detail
  • Team Oriented
  • Multicultural
  • Communication Skills

 

   Painting Software:

Business Software:

Engines/ Editors
  • Photoshop
  • Bodypaint 3D

 

  • Microsoft Office Suite
  • Itrade Network
  • FAMOUS Accounting

 

  • Unreal Technologies
  • Marmoset Toolbag

 

Academic History:

Art Institute of California – San Diego, CA                                                                      
Bachelor of Science – Video Game Art & Design, 2007 - 2009

Gnomon Workshop – Hollywood, CA                                                                      
Live & On-line seminars, 2007-2009

Marshall Vandruff – San Diego, CA                                                                      
Composition & Anatomy Seminars, 2008 - 2009

San Diego State University – San Diego, CA                                                                      
Bachelor of Science - Business Administration Accounting, 2002 - 2006

Japanese Association of Mexico– Mexicali, BC                                                                      
Japanese language and culture studies, 2002 - 2006

Creative Experience

Sony Online Entertainment Mentor Program- San Diego, CA                                                                      
Concept/ Modeling/ Texturing, 2009

  • Participated in a joint effort to produce a Free Realms themed environment with the guidance of SOE's Free realms Art Directors.
  • Concepted several unique buildings, characters, and composition shots
  • Modeled and hand painted textures for characters, assets and buildings.

Work History

Altar Produce - Calexico, CA                                                                      
Accountant, 2006 - 2009

  • Accounts Receivable/ Bookkeeping
  • Refined internal controls within the company yielding greater productivity and profitability
  • Generated monthly financial statements for administrative use (e.g. Sales, Balances)
  • Managed high profile account balances from companies such as Wal- Mart, Kroger, and Costco.
  • Quality Control